---
title: What Is Assets 2.0 (Equipment Resources) and How Does It Control Availability?
description: Assets 2.0 in Resova allows you to manage shared equipment, automatically block overlapping bookings, and control availability using equipment-based resources.
---

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# What Is Assets 2.0 (Equipment Resources) and How Does It Control Availability?

## Learn how Assets 2.0 allows you to manage shared equipment, automatically block overlapping bookings, and control availability across items, rooms, and time slots.

#### **Overview**

**Assets 2.0** is the upgraded version of Assets/Resources in Resova. It introduces **Equipment Resources**, which allow you to treat physical inventory (such as VR headsets, bikes, simulators, or shared rooms) as **limited equipment** that can only be used by one booking at a time.

Assets 2.0 is designed for businesses where:

- Multiple items share the same equipment
- An experience can only run in one room at a time
- Overlapping bookings create operational issues
- Manual blocking or workarounds are currently required

---

#### **Before You Begin: Enabling Assets 2.0**

Equipment Resources are part of **Assets 2.0** and must be **enabled on your account** before they can be configured. Contact Support to request this feature to be enabled.

**Important notes before enabling:**

- Assets 2.0 replaces Assets 1.0
- Assets 1.0 resources will reappear if Assets 2.0 is turned off
- Reconfiguration is required after enabling

> ⚠️ Because this change impacts existing resource setups, it is recommended to enable Assets 2.0 during low booking activity or with Support assistance.

---

#### **What Makes Assets 2.0 Different from Assets 1.0**

Assets 2.0 expands resource management with advanced controls that were not available in Assets 1.0.

### **New capabilities include:**

- Assigning resources **per event (time slot)**
- Assigning resources **per ticket type**
- Equipment usage **multipliers**

These enhancements allow much more accurate modeling of real-world equipment usage.

 

#### **How Equipment Resources Work**

In Assets 2.0, **equipment represents physical inventory**.

When equipment is assigned to booking items:

- Each booking consumes available equipment
- If all equipment is in use for a given time slot, additional bookings are automatically blocked
- This applies across **all items and rooms** using that equipment

### **Example**

- You have 5 VR headsets
- 5 bookings occur at the same time using those headsets
- A 6th booking at that time is blocked until equipment becomes available

---

#### **Creating an Equipment Resource**

Once Assets 2.0 is enabled:

1. Create a new **Resource**
   
   **![](https://api.hubspot.com/filemanager/api/v2/files/206785572255/signed-url-redirect?portalId=2371650)**
2. Name the resource (example:*VR Headsets*)
3. Set the **Quantity**
   
     - This represents the total number of physical units available
4. Save the resource

The quantity defines the **maximum simultaneous usage** across all items that reference this equipment.

---

#### **Assigning Equipment to Booking Items**

After equipment is created, it must be linked to booking items.

### **Add Equipment to an Item**

- Open the item’s settings
- Navigate to **Equipment Settings**
- Select the required equipment for that experience

![](https://api.hubspot.com/filemanager/api/v2/files/206785657264/signed-url-redirect?portalId=2371650)

![](https://info.resova.com/hs-fs/hubfs/image-png-Feb-03-2026-09-48-25-8980-PM.png?width=1698&height=809&name=image-png-Feb-03-2026-09-48-25-8980-PM.png)

**Important behavior:**

- Removing equipment from an item does **not** impact already scheduled events
- Only future bookings use updated equipment rules

---

#### **Equipment Multipliers**

Multipliers define **how many units of equipment are consumed per booking or ticket**.

### **Example**

- Equipment quantity: 10
- Multiplier: 2
- Each booking consumes 2 units of equipment
- Only 5 concurrent bookings are allowed

This is useful for group-based experiences where multiple units are required per booking.

---

#### **Equipment Scheduling Options**

Equipment can be enforced in one of two ways:

### **Equipment Is Always Required**

- The event cannot run unless equipment is available

### **Equipment Is Only Required If Scheduled**

- Equipment is enforced only during defined time ranges
- Useful for:
  
    - Partial-day equipment usage
    - Maintenance windows
    - Special events or limited-time offerings

---

#### **Common Use Cases Examples:**

### **Shared VR Experiences**

- Multiple VR games share the same headsets
- Booking one experience blocks equipment for others automatically

### **Rooms That Can Only Host One Experience**

- Equipment acts as a global limiter across rooms

### **Bike, Kart, or Simulator Rentals**

- Inventory limits prevent overbooking without manual blocking

### **Team-Building or Private Events**

- One event can block all shared equipment across multiple items

---

#### **Transition Considerations**

Switching to Assets 2.0 may require:

- Rebuilding resources from a clean state
- Reassigning equipment to items
- Testing availability before reopening bookings

For high-volume locations, Support can assist with **temporary enable/disable toggling** during the transition.

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